![]() ![]() Testers wanted for the patch - please look for pathological behavious (as described in the patch) and I'd be interested how big city would you manage to grow with the patch. You will detailed description at the top of the file. The patch at (against the latest SVN) aims to remove these three limitations described above. OTTD doesn't search for more than 20 steps from the city center for sites for new buildings - this limits practical land area to a radius of less than 20 tiles (because it walks along the roads).In practice a rather fast growth rate of small city seems superslow for a big city. The growth is linear, that means a small city grows as fast as a huge city.The practical maximums are about the 5000-6000, unless you are lucky or manage the city carefully, destroying too small buildings. If you would have all the houses the biggest possible buildings with population of 250, you could have 18000 people, but that'd be very hard to do. So the basic limitation is 72 houses per city. But for 73 and more houses, it is 0! This means that such a city grows as fast as a city with no stations at all, that is on average one building per year. The inner city radius for 72 houses is 9.It doesn't matter what do you transport there, how much of it and what your ratings are, the important thing is to have at least 5 stations in the inner city radius and service them frequently. Note that it counts only recently serviced stations (in the last 20 ticks).Īnd that's all what counts! The number of recently serviced stations in the inner city radius. With 5 and more stations it builds a house once per 50 ticks, which is roughly once per two months. If there are any stations in the radius, it will always try to build a house, but it can take up to 210 ticks with one station. Remember that town grow radially, as in they want to be a big circle, so building a big 10 slot station right next to your city is severely going to limit your growth. Everytime OTTD checks the city growth rate (once per month), it counts all the stations in the inner city radius - if there're no stations, there's a chance of about 1:12 that it will build a house - this means one house per year on average, not very impressive. Now, regarding the inner city radius, it's the central part of city, few tiles in diameter - for the smallest cities, it's 2 tiles, for the largest possible cities it's 9 tiles. Based on this number, the diameter of inner city radius changes. The population doesn't come into play, the size is always counted by number of houses. added the timestamp in the link that describes how the game decides to grow the town. Regarding OTTD, let's see how does this town growth work: except the details like checking food/water in certain landscapes or funding new commercial buildings, there are two basic parameters - number of houses and number of stations in inner city radius. This is a video that I think goes into a lot of depth about how to boost your town growth, and how the algorithm decides on how growth works. FYI, those huge cities are TTDPatch, not OTTD. ![]()
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